Performed by controlling the angle of the jet’s nozzles, or in Besiege, plane’s propulsion blocks with any RTC mechanism. Also might be used to gain STOL (Short takeoff and landing) and VTOL (Vertical takeoff and landing) abilities. Thrust vectoring is changing the angle of the thrust, which allows better control over the aircraft and unlike control surfaces, it works even at lower speeds.
Suggested in most cases are angled at around 30° - 45° (where 0° is parallel to the flight direction) as the resulting maximum speed far outweighs the small loss of torque. The amount of torque will mainly affect acceleration and rate of climb of the airplane. Higher angles (perpendicular to the direction of flight) reach higher torque but cause more drag and for this reason they have a lower top speed. Smaller angles (parallel to the flight direction) allow to achieve higher top speeds but have less torque. The angle at which the aerodynamic blocks are connected orthogonally to the direction of the flight influences the proportion of resulting speed over torque of the engine. More propeller blocks will increase torque at a slight expense of speed due to the added drag. The number of aerodynamic blocks connected to the engine will mainly affect torque, but also the overall agility of the airplane. unpowered wheel or swivel joint) and attach a mass to it, ideally braces as they have a notably high angular drag, meaning braces will resist rotational movement more than compared to other blocks with the same mass.
One of the ways is to place the engine on a freely rotating block (e.g. Fortunately, in Besiege we can do this in a simpler manner. To counter this effect real planes use trimming. Any powered rotating block rotating in one direction will turn the rest of the airplane. Single engine airplanes (or with uneven amounts of engines) require a way to balance out the counter rotation of the main powered block.